tag:blogger.com,1999:blog-7851734470561595622.post8487738770628465295..comments2020-03-04T05:47:04.453-05:00Comments on Thunderstorm Game Design: Hook, Line, and Sinker (Part 1)Anonymoushttp://www.blogger.com/profile/07089536676983697237noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7851734470561595622.post-82968352149138450342010-11-01T00:49:47.587-04:002010-11-01T00:49:47.587-04:00I would definitely define that as Greed, though I&...I would definitely define that as Greed, though I'll agree, occasionally a player will do something that isn't good for a group game and play something literally 'insane.'<br /><br />The very question 'How much do I get for. . .', regardless of what that 'for' is, is Greed driven. The best way to use that hook to control the player from being truly disruptive is by making disruptive kills worth very little (or nothing) and the kills you want them to perform worth much more.<br /><br />Now, if they do it anyway, you'll need to talk to the players about the type of game they want to play. If they're just in it to kill everything in sight, you need to know that up front and minimize how much time you waste on story.Anonymoushttps://www.blogger.com/profile/07089536676983697237noreply@blogger.comtag:blogger.com,1999:blog-7851734470561595622.post-4040351047048599962010-10-31T20:17:33.743-04:002010-10-31T20:17:33.743-04:00Characters are usually driven by their personal de...Characters are usually driven by their personal desires. The people playing the characters are usually driven by greed. They want their character to be the best at what it does. Sometimes, they forget their character's personality in the role-play (happens a lot, even among vets). Sometimes I think the GM needs to remind individuals that it's not what they want, but what their character wants.<br /><br />With that said, I'll add in my "fifth hook" character that I've seen. The only way that I can describe this character is the "Psycho" character. This is the character that likes to kill things. He/She is only there to kill every living creature that can be slaughtered. They don't do it for the glory, or the status. They just want to smash, bash, and slaughter. People who usually play this type of character are the ones who ask, "How much do I get for killing _____?"<br /><br />I find that these characters are played by 1): Individuals who are new to the game. 2): People who want a simple personality to use in a role-play. 3): Individuals who think the joke "you can't spell manslaughter without laughter" funny. And 4): Individuals who are playing a character with very low intelligence.Harveyhttps://www.blogger.com/profile/06021479101624634123noreply@blogger.com