I've already discussed Velocity lightly. Fast paced, conflict driven, team oriented racer RPG. I've got that first draft burst finished, but I'm unhappy with the rules. Will be working on that, and applying some of the mechanics and ideas from this blog to the game.
The second idea in its infant stages is a mecha game. I know there's a few of these on the market, but I want to find a way to fit the tension sensitive special attacks and the 'unbeatable until. . .' bosses into the game. Tactical movement will be minimal, but attack choice will be critical. These are the initial ideas, will build on them soon. Also: it needs a title, anyone care to help out?